Playing its part – why and how video games have become a crucial communication channel for policy makers

Video games are a truly global, popular phenomenon. According to recent estimates, over 3.2bn people – roughly 40% of the world’s population –played a video game in the past year. The player base stretches across the planet, with games played extensively in every continent and increasingly in developing nations.

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Blindar a las pymes: ¿cómo reforzar su defensa contra los ciberataques?

Cyberattacks can spell disaster for businesses of all sizes, but especially smaller firms. The median cost of a ransomware attack can amount to up to USD 1.2 million, and up to USD 1.6 million in the case of computer data breach. Urgent action is needed to support SMEs in better preparing and managing digital security risks.

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