Cultural workers are more likely to be self-employed than those in other sectors. In 2020, on average 29% of cultural workers were self-employed in OECD countries compared to 14% across sectors.
What do young social entrepreneurs need to do to ensure their ideas and experiences are woven into future social entrepreneurship policies? This article has the answers…
Video games are a truly global, popular phenomenon. According to recent estimates, over 3.2bn people – roughly 40% of the world’s population –played a video game in the past year. The player base stretches across the planet, with games played extensively in every continent and increasingly in developing nations.
In March 2022, a record 4.5 million US workers quit their jobs. Workers were already voting with their feet before the pandemic but recently many more have been heading for the exit. A Great Resignation is underway.
Not everyone has an equal opportunity to transform their ideas into a business. There could be an additional 9 million people starting and managing new
By working together – as civil society, governments and businesses – we can help young people face the challenges of work, gender equality, the green transition, and the future of business; and empower them to create and seize new opportunities.
C’est en mobilisant les acteurs et les talents de la société civile, aux côtés et en complémentarité des gouvernements et des collectivités publiques, que nous pourrons relever ensemble ces formidables défis que représentent aujourd’hui l’emploi et l’émancipation des jeunes, l’égalité femme-hommes, la transition écologique ou encore l’avenir de l’entreprise.
The COVID-19 pandemic has upended the lives of young people everywhere. Many of the worst consequences of the pandemic – school closures, fewer employment opportunities, low wages – have forced our youth to alter their personal, professional, and educational plans. If left unaddressed, these sacrifices will reverberate for years to come and leave an entire generation – especially those from disadvantaged backgrounds – with bleak futures.