Cultural workers are more likely to be self-employed than those in other sectors. In 2020, on average 29% of cultural workers were self-employed in OECD countries compared to 14% across sectors.
How can policies support the revitalisation of mountains to be more attractive places for talent on the move?
Video games are a truly global, popular phenomenon. According to recent estimates, over 3.2bn people – roughly 40% of the world’s population –played a video game in the past year. The player base stretches across the planet, with games played extensively in every continent and increasingly in developing nations.
In case you missed it… check out our session “The culture fix: Creative people, places and industries” webinar.
The overall contribution to global gross value added (GVA) of the sector fell by around 21% between 2019-20. However, the impact of the pandemic has been uneven.
The Covid-19 pandemic created a new normal of consuming culture from the couch. Policy makers must take advantage of the great re-opening to expand participation and create equitable access to culture. Where do they start to improve well-being?