Reading Time: 3 minutesHow can policies support the revitalisation of mountains to be more attractive places for talent on the move?
Reading Time: 3 minutesHow can policies support the revitalisation of mountains to be more attractive places for talent on the move?
Reading Time: 3 minutesVideo games are a truly global, popular phenomenon. According to recent estimates, over 3.2bn people – roughly 40% of the world’s population –played a video game in the past year. The player base stretches across the planet, with games played extensively in every continent and increasingly in developing nations.
Reading Time: < 1 minuteIn case you missed it… check out our session “The culture fix: Creative people, places and industries” webinar.
Reading Time: < 1 minuteThe overall contribution to global gross value added (GVA) of the sector fell by around 21% between 2019-20. However, the impact of the pandemic has been uneven.
Reading Time: 4 minutesThe Covid-19 pandemic created a new normal of consuming culture from the couch. Policy makers must take advantage of the great re-opening to expand participation and create equitable access to culture. Where do they start to improve well-being?